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I have an image of a sphere I'm trying to render, but the outer surface
of the sphere is an image map (tiff), and the scene calls to cut the
sphere to show a cutaway. Now, I'd like the cut edge to show the same
color as the surface of the sphere along the same radius as the point
(just like rendering a sphere of a smaller diameter with the same
texture map). But when I difference{} the sphere with a box, the cut
edge is opaque black (which looks really odd, since the sphere has a
slight transmit/filter texture). Is there a way to get the image map to
be not just a 'skin' on the surface of the sphere when cut, but to
penetrate down into it?
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